Posts tagged technology
A new generation of online artists and hackers are emerging, creating tools for poetic, socially engaged experiments in technology. CLOUDS, and interactive documentary, explores this community through the lens of code.
The story revolves around the people who write Processing and openFrameworks, popular open source toolkits for designers. Their thoughts on invention and creativity assemble in a navigable network, visualized as a journey through a series of virtual worlds and playful systems programmed by the artists.
Entering into a hybrid realm combining 3D scanned interviews with real time interactive graphics enables viewers to choose a path through an infinite conversation.
The Physical Web is an approach to unleash the core superpower of the web: interaction on demand. People should be able to walk up to any smart device - a vending machine, a poster, a toy, a bus stop, a rental car - and not have to download an app first.
Everything should be just a tap away.
Applying Architecture to Product Design: Lesson 1 - Circulation
One of the greatest lessons I learned in architecture school is the importance of circulation systems in the design of buildings.
Think about some of your favorite buildings. In order to move between floors, you need stairs, elevators and ramps. To move between rooms on floors, you need hallways and corridors. The methods of circulation are key functional elements in all buildings. When I moved from architecture to product design, I immediately realized the concept of circulation was very much applicable to the design of software applications.
To see what I mean, look at the following diagram I created to show how how moving between floors in a building is similar to moving between screens in a mobile app. The purpose of stairs in the building is the same as it is for the tabs in the app. In both cases, it’s the primary method of helping people move between core spaces.